
It's easy to forget now, but in the early 2010's (before PS4/Xbone) many people in the industry thought core PC/Console based gaming was was dead, and mobile/F2P gaming would drive the industry forward. Middle aged to senior women was the bread and butter demo - market was a lot larger than you'd imagine. When I started at BFG they were the biggest publisher of casual content - hidden object/puzzle games mainly from studios in Kiev (Elephant) and other eastern-european devs. Saw some comments that were a little innacurate regarding how BFG worked and the games they ran, so I thought I'd comment and clarify. Throwaway because while I don't work there anymore, I don't want to burn bridges.


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